01 / Shipped
Ludo
Real-time multiplayer board game
Four people, four different devices, one board that stays in sync. Players create a match and share a six-character room code — no install, no login, no app store. The complete rules engine is written in vanilla JavaScript: turn order, dice, token movement and capture, safe squares and win conditions. Firebase listeners push every move to every client, so the whole thing runs without a backend server of my own. There's in-room chat and audio feedback for rolls and captures.
- Players
- 4 live
- Game logic
- ~2,200 LOC
- Backend
- Firebase RTDB